feat: propagate leave message to client
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1 changed files with 17 additions and 1 deletions
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@ -1,4 +1,4 @@
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import type { ClientMessage } from "../../shared.ts";
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import type { ClientMessage, ServerUserLeftMessage } from "../../shared.ts";
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import handleClientMessage from "./handleClientMessage.ts";
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import type { Room, WebSocketData } from "./types.ts";
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@ -62,6 +62,22 @@ const server = Bun.serve<WebSocketData>({
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return;
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}
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const sender = room.userConnections.get(ws);
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if (sender) {
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// notify other clients that a client has left
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const leaveMessage: ServerUserLeftMessage = {
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type: "USER_LEFT",
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payload: {
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user: sender,
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},
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};
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for (const [socket] of room.userConnections) {
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socket.send(JSON.stringify(leaveMessage));
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}
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}
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if (room.userConnections.size === 0) {
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rooms.delete(roomId);
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console.log("Cleaned up room", roomId);
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